Journeys is a collection of songs from the years 2012-2014. Taking a very different tone from the usual electronic music signature of Aperspection (such as from the previous album, Depthseeker), Journeys uses more realistic instruments in all of its songs, while still blending in electronic elements throughout. Some songs are especially heavy in creating a specific ambiance - let’s dive in!
The album starts with the epic, African-drum-driven safari-esque track Utopia, with an uplifting feeling that the world is yours. Enjoy the mood while it lasts, because the next song, This Statement Is False, paints a much more somber, tense reality born out of the paradoxical nature of its name (slightly tongue-in-cheek). A powerful piano and looming synth work in concert with the rebounding echoes of… your mind, trying to figure out what “it all” really means. Good luck. Influences for this song come from deadmau5 (unsurprisingly), but mostly it’s an organic track born of experimentation that I really enjoyed making.
The third song, Sublime, utilizes a combination of African Djembe drums with Ken Ardency’s drum kit to elicit a very intense, fast-paced, vibrant atmosphere with strong influences from Tool, Porcupine Tree, Incubus, and Pendulum. Hold out til the end - as a drummer, I had a lot of fun putting together the drum rhythms.
The fourth song, Psychno, was an exercise in creating atmosphere. This song was inspired by drones from the video game Eve-online - when engaging in combat with them, there is a noticeable background ambient sound and you can hear the drones communicating amongst one another - a fine detail from the game’s creators. The song is reminiscent of the infinite, adversarial, unknowable depths of space both here and in the future.
Bringing things back into a completely different time and place - Undercover Coffee Shop tosses some jazz influence in the mix, taking inspiration from a variety of musicians I’ve listened to over the years. The song definitely has the feel that its name implies… staying undercover while kicking back in the coffee shop. The inspiration for the bassline at the very beginning (two stuttered notes in succession) actually comes directly from a deadspace song in the previously mentioned Eve-online video game, whose soundtrack I played many times when I was younger.
On The Town continues the jazzy motif, with a bit more upbeat style, actually mostly influenced by the Incubus song “Are you in?”, portrays a classy, exciting evening out on the town.
Next, Ravine twists the theme with a heavy desert/death valley-like influence. As the moving violin chords carry the song, imagine discovering an oasis and a rough-and-tumble crowd of merchants, travelers, and bandits. Don’t worry, you make it out alive just fine for the next tune.
Forest Rain embodies an adventure into the woods, with the stormy rain raging in full. Imagining a traveler, optimistic and fortuitous, working through a long journey, dealing with the emotional tolls of the harsh realities faced by adventurers alike.
Following the previous adventure, the track Vengeance feels like neverending hot pursuit from adversaries at large. Inspired primarily from The Matrix soundtrack, specifically Clubbed to Death by Rob Dougan - a MASSIVE influencer of my musical taste - the song played during the infamous “woman in the red dress” scene, the track takes a simple and clean approach to a hard beat with some orchestral influx.
Finally, we have the last unique track (the remaining three are edits) - Silent Chill, the short version. A direct cut into the middle of the full version of the same track, Silent Chill takes direct inspiration, as one might guess, from the video game series Silent Hill - specifically, drawing inspiration from the soundtrack artist Akira Yamoaka and the overall feel of the series' mystique. Silent Chill feels like a chaotic uprising is coming, and there’s nowhere to go for the entire night… until the next morning. Survival at any cost, good luck.
The track Vengeance - Edit is a slightly different version of the original track Vengeance, offering wider percussive and bass elements, but removing some of the melody.
The final track, Silent Chill, is the complete 10-minute journey into the hellscape that was inspired by the Silent Hill video game and movie series. Let the sinister parts of your mind run free.
Many of the ambient sounds used in this album come from freesound.org. You can see a listing of every song I’ve used here - most notably, the ambient sounds used in Silent Chill (and the short version) and Utopia come from there. Thanks to all of the kind people on the site who are willing to let the world use their sounds for good! 🙂